<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Wold Devlog - itch.io</title><link>https://ig2000.itch.io/wold</link><description>A low-res procedural 3D sandbox with endless worlds</description><item><guid>https://ig2000.itch.io/wold/devlog/1728541/wold-013-pines-and-hills</guid><title>WOLD [0.1.3]: Pines and hills</title><link>https://ig2000.itch.io/wold/devlog/1728541/wold-013-pines-and-hills</link><pubDate>Sun, 25 Oct 2026 12:33:06 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMxMzQxMTY4LnBuZw==/400x224%23c/UrVRm7.png"/><p>Pine Forests &amp; Terrain Generation This update focuses on improving the natural environments of WOLD, particularly pine forests and terrain generation. Pine Forests Pine forests now feature a wider var...</p>]]></description></item><item><guid>https://ig2000.itch.io/wold/devlog/1719351/new-tool-model-viewer-upcoming-villages</guid><title>New Tool — Model Viewer &amp; Upcoming Villages</title><link>https://ig2000.itch.io/wold/devlog/1719351/new-tool-model-viewer-upcoming-villages</link><pubDate>Tue, 20 Oct 2026 21:46:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMxMTQxODc2LnBuZw==/400x224%23c/1MGubL.png"/><p>Model Viewer I&#039;ve added a standalone model viewer for WOLD. Since the game uses its own custom model format, standard 3D viewers can&#039;t open these files. This new tool lets you inspect your models with...</p>]]></description></item><item><guid>https://ig2000.itch.io/wold/devlog/1717328/wold-012-now-on-gpu-with-lakes-and-mountains</guid><title>WOLD [0.1.2]: Now on GPU - with lakes and mountains</title><link>https://ig2000.itch.io/wold/devlog/1717328/wold-012-now-on-gpu-with-lakes-and-mountains</link><pubDate>Mon, 19 Oct 2026 21:07:45 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMxMDk3NDYwLnBuZw==/400x224%23c/ToVdSv.png"/><p>New Build — GPU, Water &amp; Mountains Three things you can actually see. GPU Rendering The world used to be CPU-only at 320×240 . Changing the “resolution” just stretched the same pixels. Now you...</p>]]></description></item></channel></rss>